4 month individual project, 2024
Born from the project SPADE, a 3D platform hard game similar to those like Jump King, Foggy Froggy is a project generated with the pre-text to create more assets and develop Foggy, our medieval frog, for SPADE. This process includes the asset generation, rigging and animation.
One beautiful morning, Foggy wakes up at the bottom of a well. He's confused as to how he got here, but he knows that he was on his quest to find a legendary sword that he, as an honorable knight, was searching for.
As such, he starts to investigate the well and, by meeting strange and curious beings, he learns of an incredible sword at the top of the well. As his goals align, to get out of here and to find the legenadary sword, he embarks in his new adventure.
Luckily, he's a frog. So Foggy starts jumping up and up. But he has to be careful, because the higher he jumps, the scarier the fall. Still, his adventures will take him across this magical well that isn't just a well...
Name: Foggy
Race: bipedal red-eyed tree frog
Age: young adult
Style: 3D stylized low-poly with hand-painted texture.
Personality: nice, easy-going, honorable, a dreamer, full of hope, and inexperienced.
Background: Foggy lived in a nice little praire by himself where every day was perfect and every neighbour was nice. However, he always dreamed of more and, one day, his love for sword plays and adventures made him discover a story about an ancient sword that had the answers to all questions in the world. As so, he decided to embark on this adventure outside his meadow.
Rabbit rig and animation
Koi fish rig and animation
Foggy rig testing
Foggy walk and run animation
Foggy idle and jump animation
Foggy attack and speech animation
Unity import and testing all animations
1 month team project, 2023
The city has suffered a series of murders in recent weeks. Police have pointed to a link between the victims, so the culprit has been ruled to be a serial killer.
In order to find the killer, several suspects have been locked up in a hotel for surveillance and interrogation.
Appearing in this hotel without understanding much, you will have to collect all the information you can during the few days you have and uncover the mysteries.
Will you be able to find the killer?
This game was created for the Game Scholars 2023 Jam, a one month competition to present the best game possible following the concept "This is not a game".
For this, we chose to go in a slightly different direction where we wanted the user to feel like he/she is playing a game that is more than just a game. He/she is part of this world and the choices made are very important in this world's direction.
As so, we decided to create a futuristic world where our main character (us, as we play in first person), wakes up in a futuristic hotel and is loched in the 152 floor.
There are more characters, but we wanted to isolate the player. So he will only visually see the robot with whom the player has limited interactions. Because of this, we poured all our efforts into the environment design.
Here you can see the game trailer and a full game play with one of the 3 possible endings.
3 month team project, 2023
This project was developed for a subject centered on Agile Methods in game production. As so, the game itself was not the priority.
Still, this gave me the liberties to explore for the first time 3D rigging and animation. Something I've always been curious and never thought I would love so much.
As so, this project may not be the best. But I am very fond of it as it is my first for many things (3D hand painting, rig, animation and, later on, video editing).
The game itself was an idea of a shooter where, as a pattiserie player, we had to survive in a world infested by zombies. For this, I created in this project the bun tower, that we had to protect, and one of the zombie bosses.